SIC Theory of Roleplaying

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Towards a better understanding

Part of the confusion regarding GNS theory comes from its abstract (if not occasionally weird) terminology and unclear definitions. In the following, we will try to substitute the terms Gamism, Narrativism and Simulationism with the more readily understood player priorities Success, Immersion and Creativity (note that there has been a change in order to make for a better acronym)… Read More

The Adventure is in the Odds (Series on Crunch – Part I)

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The main staple of fantasy role-playing ever since its inception has been, of course, Dungeons & Dragons (and its direct derivatives). In fact, its success has been so comprehensive that it has spawned an entire class of (failed) imitative role-playing games dubbed fantasy heartbreakers. From a rule design perspective, the D&D family of games have always been prioritizing rules that cater to players who enjoy the ‘Game’ aspect in RPGs the most. In recent years, however, narrative games have become more widespread… Read More